Part 12 โ€” Weapons

Part 12 โ€” Weapons

Thirty-two focused reports on weapons: pistols, SMGs, rifles, shotguns, snipers, heavy weapons, melee, throwables, attachments, weapon classes, signature loadouts and the design choices behind combat in VI.

Reports in this section: 32

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Reports

ID Topic Summary
1015 Florida-Themed Melee Weapons Region-specific melee tools from cane machetes to pool cues filling Florida Man cultural shorthand in Leonida biomes.
1016 Spearguns and Aquatic Weaponry Datamined speargun as dedicated underwater weapon class for the Florida Keys and reef environments.
1017 Assault Rifle Roster and Real-World Parodies Anticipated assault rifle line-up adding SIG MCX Spear and SCAR to returning AK and M4 parodies under Shrewsbury and Vom Feuer.
1018 Explosives and Throwables Arsenal Explosive class reframed through Floridian iconography with confirmed Fire Bottle, flashbangs, grenades and proximity mines.
1039 Concealed-Carry Handgun Culture in Florida Florida's permitless concealed carry and stand-your-ground statutes weaponising civilian NPCs against robbery encounters.
1040 Cartel Signature Weapons and Gold-Plated Iron Narco-aesthetic engraved weapons with Santa Muerte and Malverde iconography as faction markers and heirloom sicario pickups.
1041 Hunting Rifles and Bowhunting in Mount Kalaga and the Everglades Dedicated hunting kit of .308 bolts, .30-30 levers and bows enabling stealth traversal through swamp and upland biomes.
1042 Less-Lethal Police Arsenal: Tasers, Beanbags, and Riot Shotguns Tiered VCPD non-lethal kit of tasers, beanbags and PepperBall launchers tied to wanted-level escalation and arrest mechanics.
1063 Shotgun Class Deep Dive: Pump, Double-Barrel, Auto, and Breaching Variants Pump, sawn-off, auto and breaching shotgun variants mapped to Floridian hunting, biker and SWAT cultures.
1064 Submachine Gun Class: UZI, MP5, MAC-10, Skorpion Heritage Four-SMG archetype roster spanning Micro Uzi drive-bys, MP5 tactical, MAC-10 gangster and Skorpion cartel sidearms.
1065 Heavy Weapons Arsenal: Minigun, RPG, Grenade Launcher, Mounted MGs Apex-tier minigun, RPG, grenade launcher and mounted weapons with wanted-level gating and online griefing implications.
1066 Signature Weapons by Protagonist: Lucia vs Jason Loadouts Asymmetric signature loadouts for Lucia (concealed) and Jason (military) drawing on RDR2 personalised sidearm precedent.
1087 Sniper Rifle Class Deep Dive: Long-Range Precision Arsenal Bolt-action, Barrett heavy, DMR and suppressed sniper roster with breath-hold steady aim and ballistic speculation.
1088 Pistol Class Deep Dive: Glock, 1911, Sig Sauer, and Desert Eagle Lineup Four-archetype pistol roster mapped to Florida permitless carry and asymmetric Jason/Lucia loadouts.
1089 Weapon Attachments Deep Dive: Suppressors, Optics, Grips, and Extended Mags Expected granular attachment ecosystem expanding GTA V's Ammu-Nation modifications into modular optics, grips and night-ops gear.
1090 Ammu-Nation Gun Store Chain: Florida Retail Firearms Economy Returning satirical firearms chain across Leonida tiered by metro, Keys and rural outlets exploiting Florida's permitless carry.
1111 Revolver Class Deep Dive: Snub-Nose to Single-Action Cowboy Four-tier revolver roster from snub-nose .38 to .44 Magnum hand-cannon serving Cuban-mafia and panhandle aesthetics.
1112 Black-Market Weapon Vendors Network Across Leonida Shadow arms network of swamp shacks, strip-mall back rooms, cartel fences and dark-web drops with heat-scaling pricing.
1113 Ammo Type Variety: HP, FMJ, AP, and Tracer Rounds Four-cartridge ammunition selection system layered atop armour mechanics, evolving GTA Online MK II ammo tiers.
1114 Sticky Bombs and Throwable Satchel Charges Detailed Returning sticky bombs and military satchel charges with surface-aware adhesion, vehicle physics and proximity mine speculation.
1135 Body Armor Tiers and Armor-Piercing Ammo Interactions Speculative NIJ-tier armour system with AP ammunition counters creating loadout-versus-loadout combat chess.
1136 Riot Shields and Ballistic Shields in Heists and Police Encounters Separate riot and ballistic shield mechanics for VCPD crowd control and SWAT raids, with player heist crew loadouts.
1137 Flashbangs, Smoke, and Breaching Charges: Tactical Throwables Utility throwables for stealth heists and police cordon escapes, with vertical mouse-holing breaches in Vice City interiors.
1138 Mounted Machine Guns on Vehicles: Technicals and Door Gunners Cartel technicals, helicopter door gunners and boat-mounted miniguns enabling cooperative driver-gunner Lucia/Jason gameplay.
1159 Weapon Trafficking Missions: Cross-State Gun Running Operations Speculated supplier-broker-buyer gun running chain exploiting Leonida regulatory gaps with persistent failure consequences.
1160 Taser X26 and Less-Lethal Electroshock Mechanics Detailed simulation of Taser X26 probe physics, NMI cycles, drive-stun mode and Florida controversy missions.
1161 Florida Swamp Weapons: Machetes, Cane Knives, and Gator Bangsticks Regional swamp arsenal of cane knives, frog gigs, python hooks and gator bangsticks tied to Everglades hunting culture.
1162 Prohibited Weapons Licensing: RPGs, Full-Auto, and NFA-Style Gating Tiered legality system gating RPGs, suppressors and machine guns behind black-market vendors and federal ATF raid events.
1183 Brass Knuckles and Bare-Knuckle Combat Tools Concealable melee duster variants tied to Vice City nightlife, bouncers and gang culture, with overrides to unarmed moveset.
1184 MK II Weapon Tier Upgrade System Proposed black-market MK II conversion workbenches granting specialised ammunition and cosmetic finishes as late-game progression sink.
1185 Molotov Cocktail Variants and Improvised Incendiaries Catalogue of biome-tuned Molotov variants including sticky-tar, white-phosphorus and moonshine long-burn for Floridian combat.
1186 Dual-Wield Pistols and Akimbo Mechanics Speculative return of akimbo gunplay for Lucia and Jason, tracing lineage from San Andreas through Red Dead Redemption 2.

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