Grand Theft Auto VI (GTA VI) is scheduled to launch on 19 November 2026, exclusively for PlayStation 5 and Xbox Series X/S consoles at release (Wikipedia, 2026a). Rockstar Games has โ as of the present date โ made no public statement confirming a personal computer (PC) port, but the studio's two-decade-long release pattern, combined with the substantial economic incentive of the PC market, makes a future PC version a near-certainty. This report focuses narrowly on one technical dimension of that anticipated port: how mouse and keyboard (M&KB) input is likely to be implemented, drawing on Rockstar's prior PC ports of Grand Theft Auto IV (2008), Grand Theft Auto V (2015), and Red Dead Redemption 2 (2019) as the strongest available analogues.
Rockstar Games has consistently released its flagship Grand Theft Auto and Red Dead titles on PC following the initial console launch, almost always after a delay measured in months or years. Grand Theft Auto V arrived on PlayStation 3 and Xbox 360 on 17 September 2013, on PlayStation 4 and Xbox One on 18 November 2014, and on Windows on 14 April 2015 โ a gap of roughly 19 months between the original console release and the PC launch (Wikipedia, 2026b). The PC version was specifically delayed beyond its initial schedule because Rockstar required additional time for "polish", and the resulting build supported 60 frames-per-second gameplay at 4K resolution and shipped with the Rockstar Editor for capturing and editing gameplay video (Wikipedia, 2026b). Red Dead Redemption 2 followed an almost identical cadence, arriving on console in October 2018 and on PC in November 2019.
This historical pattern strongly suggests a GTA VI PC release within roughly twelve to twenty-four months of the November 2026 console launch โ that is, late 2027 to late 2028 โ although Take-Two Interactive has so far declined to confirm any PC plans publicly.
Rockstar's PC ports have, since GTA IV, treated mouse and keyboard as a first-class input method rather than a console-controller afterthought. Key precedents include:
For GTA VI, the baseline expectation is parity with or extension of the Red Dead Redemption 2 PC feature set, which represents Rockstar's most recent and most refined M&KB implementation.
Building on the trajectory above, the following M&KB features are plausible for a GTA VI PC port:
Two factors temper this speculation. First, the well-documented 2022 teapotuberhacker leak and the subsequent firings of 34 Rockstar employees in October 2025 over confidential-information distribution have created an unusually secretive development culture (Wikipedia, 2026a), meaning concrete pre-release information about PC features is unlikely to surface. Second, the PC port has historically been used as a vehicle for upselling โ GTA V PC introduced the Rockstar Editor and director mode โ so Rockstar may withhold or reserve specific input features (for example, advanced replay/free-camera tools) to differentiate the PC release.
A GTA VI PC port is not officially confirmed but is highly probable on the basis of Rockstar's consistent multi-platform release tradition (MacDonald, 2022; Wikipedia, 2026b). When it arrives, mouse and keyboard support is expected to match or exceed the Red Dead Redemption 2 baseline: full rebinding, raw input, FOV slider, decoupled per-perspective sensitivity, and refined keyboard driving. The principal unknowns are timing (late 2027 to late 2028 being the most defensible window) and whether Rockstar will introduce any genuinely novel input features unique to the PC SKU.
MacDonald, K. (2022) 'Rockstar owner issues takedowns after Grand Theft Auto VI leak', The Guardian, 19 September. Available at: https://www.theguardian.com/games/2022/sep/19/rockstar-owner-issues-takedowns-after-grand-theft-auto-vi-leak (Accessed: 14 May 2026).
Wikipedia (2026a) Grand Theft Auto VI. Available at: https://en.wikipedia.org/wiki/Grand_Theft_Auto_VI (Accessed: 14 May 2026).
Wikipedia (2026b) Grand Theft Auto V. Available at: https://en.wikipedia.org/wiki/Grand_Theft_Auto_V (Accessed: 14 May 2026).