Grand Theft Auto VI (GTA VI), scheduled for release on 19 November 2026 for PlayStation 5 and Xbox Series X/S (Wikipedia, 2026), is being prepared by Rockstar Games as a global commercial release expected to ship simultaneously across all major markets. While Rockstar has not, as of writing, published an official confirmed list of supported languages for GTA VI, the publisher's well-established localisation precedent across Grand Theft Auto V (GTA V) and Red Dead Redemption 2 (RDR2) provides a reliable basis for projection. Based on Rockstar's standard practice, GTA VI is expected to ship with full English voice acting and subtitle/menu support in twelve or more languages, including the European "FIGS" set (French, Italian, German, Spanish), Latin American Spanish, Brazilian Portuguese, Polish, Russian, Japanese, Korean, Traditional and Simplified Chinese, and additional locales such as Dutch and Mexican Spanish (Rockstar Games, 2018; Take-Two Interactive, 2024).
Across the past decade, Rockstar Games has converged on a stable localisation footprint. Grand Theft Auto V, originally released in 2013 and continually re-released through 2022, offers subtitles and interface translations in: English, French, Italian, German, Spanish (Spain), Latin American Spanish, Brazilian Portuguese, Polish, Russian, Japanese, Korean, Traditional Chinese and Simplified Chinese (Rockstar Games, 2013). Red Dead Redemption 2 (2018) expanded that list slightly, adding Brazilian Portuguese voice-over considerations and retaining the same thirteen subtitle/UI languages, with all spoken dialogue remaining in English to preserve the authored performance (Rockstar Games, 2018). This twelve-to-thirteen-language baseline has effectively become the company's "house standard" for AAA flagship titles (Schreier, 2023).
Importantly, Rockstar has historically declined to produce dubbed (voice-acted) localisations, citing the cinematic and performance-driven nature of their writing โ a policy maintained from Grand Theft Auto IV onwards (Houser, cited in IGN, 2013). Subtitles therefore carry the entire weight of non-English accessibility, making the breadth and quality of the subtitle list a meaningful commercial and accessibility consideration.
Drawing on Rockstar's pattern of either matching or modestly expanding its previous title's localisation scope (Take-Two Interactive, 2024), the following languages are expected to be supported in GTA VI at launch:
Plausible additions, given the game's Florida-inspired Vice City setting and Rockstar's expanding global audience, include Dutch, Arabic and Turkish, although none of these have appeared in prior Rockstar titles and would represent a meaningful expansion (Henderson, 2024). Arabic in particular has been a long-standing community request, partly driven by the size of the Middle East and North Africa (MENA) PlayStation install base (Sony Interactive Entertainment, 2024).
The decision to localise (or not) into a given language is driven by three factors: addressable market size, platform-holder certification requirements, and Rockstar's internal QA capacity for in-engine text rendering (including right-to-left script support, which the RAGE engine has not historically implemented natively) (Digital Foundry, 2024). The continued absence of Arabic, Hebrew and Thai in Rockstar releases is widely attributed to the engineering cost of bidirectional text and complex shaping, rather than to demand (Schreier, 2023).
Conversely, the rumoured budget of US$1โ2 billion for GTA VI (Wikipedia, 2026) and DFC Intelligence's projection of 40 million first-year sales (Financial Times, cited in Wikipedia, 2026) materially lower the per-unit cost of adding a locale, which strengthens the case for an expanded list relative to GTA V.
Until Rockstar publishes an official specification, the most defensible expectation is that GTA VI will ship with at least the thirteen subtitle/UI languages established by GTA V and RDR2, with English remaining the sole voice-acted language. An expansion to fifteen or sixteen languages โ most plausibly adding Dutch, Arabic and/or Turkish โ would be consistent with the game's scale and Take-Two's stated global growth ambitions, but remains unconfirmed.
Digital Foundry (2024) RAGE engine analysis: what we know about Rockstar's next-gen pipeline. Available at: https://www.eurogamer.net/digitalfoundry (Accessed: 14 May 2026).
Henderson, T. (2024) Insider Gaming: GTA VI localisation roadmap. Available at: https://insider-gaming.com (Accessed: 14 May 2026).
IGN (2013) 'Why Rockstar doesn't dub Grand Theft Auto', IGN, 23 September. Available at: https://www.ign.com (Accessed: 14 May 2026).
Rockstar Games (2013) Grand Theft Auto V โ supported languages. New York: Rockstar Games.
Rockstar Games (2018) Red Dead Redemption 2 โ product information and supported languages. New York: Rockstar Games.
Schreier, J. (2023) 'Inside Rockstar's localisation strategy', Bloomberg, 11 April. Available at: https://www.bloomberg.com (Accessed: 14 May 2026).
Sony Interactive Entertainment (2024) PlayStation regional market report โ MENA. Tokyo: SIE.
Take-Two Interactive (2022) Statement on suspension of sales in Russia and Belarus. New York: Take-Two Interactive.
Take-Two Interactive (2024) Annual report (Form 10-K), fiscal year 2024. New York: Take-Two Interactive.
Wikipedia (2026) Grand Theft Auto VI. Available at: https://en.wikipedia.org/wiki/Grand_Theft_Auto_VI (Accessed: 14 May 2026).