This report forecasts the achievement and trophy structure for Grand Theft Auto VI (GTA VI), drawing on the precedents set by Rockstar Games' two most recent major releases: Grand Theft Auto V (GTA V) and Red Dead Redemption 2 (RDR2). Rockstar has historically used a relatively constrained base-game achievement set (50 achievements / 1,000 Gamerscore on Xbox) supplemented by post-launch downloadable content (DLC) and online-mode trophy packs. Based on platform data from TrueAchievements (2025a, 2025b) and contextual analysis from Wikipedia (2025), GTA VI is expected to launch with approximately 50 base achievements totalling 1,000 Gamerscore on Xbox, mirrored by a PlayStation trophy set of roughly 50 trophies including a Platinum. Secret/hidden achievements covering late-game story beats, easter eggs, and online (GTA Online 2) milestones are highly probable. The forecast also anticipates incremental DLC achievement packs in the post-launch years, following the GTA Online model which added 27 additional achievements worth 750 Gamerscore across three updates (TrueAchievements, 2025b).
GTA V launched with 50 base-game achievements worth 1,000 Gamerscore on Xbox, later augmented by three DLC packs - Online Heists (9), Freemode Events (10), and The Doomsday Heist (8) - bringing the total to 77 achievements and 1,750 Gamerscore (TrueAchievements, 2025b). The base list mixes:
Approximately 37 of the 77 achievements are tied to Online Mode, demonstrating Rockstar's heavy weighting toward live-service engagement (TrueAchievements, 2025b).
RDR2 launched with 51 achievements worth 1,000 Gamerscore on Xbox (TrueAchievements, 2025a). Notably, RDR2 received no post-launch DLC achievement packs - a departure from GTA V's pattern, possibly because Red Dead Online was treated as a separate product (Wikipedia, 2025). The breakdown reveals:
The forecast is 50 base achievements / 1,000 Gamerscore on Xbox, with a parallel 51-trophy PlayStation list (1 Platinum, ~3 Gold, ~10 Silver, ~37 Bronze). Rockstar has held remarkably consistent at this benchmark for over a decade (GTA V: 50, RDR2: 51 excluding Platinum). This convention is rooted in Microsoft's original Xbox 360 1,000-Gamerscore base-game cap and Rockstar's own preference for tightly curated lists that emphasise discovery over checklist fatigue.
Based on category proportions in GTA V and RDR2, the projected GTA VI list is likely to include:
| Category | Estimated Count | Example (Forecast) |
|---|---|---|
| Main story / chapter completion | 10-12 | "Welcome to Vice City"; finishing dual-protagonist Jason and Lucia arcs |
| 100% completion | 1 | "Vice City Veteran" |
| Heist / set-piece missions | 5-7 | Heist finales (analogous to "The Big One!") |
| Collectibles & exploration | 4-6 | Map exploration; hidden packages |
| Side activities / hobbies | 5-7 | Mini-games, dating, vehicle stunts |
| Easter eggs & strange encounters | 3-5 | Bigfoot / UFO-style mysteries |
| GTA Online 2 ranks & milestones | 8-12 | Rank 25/50/100 thresholds; first heist |
| Cumulative / grinding | 3-5 | Spend $X million; kill X enemies |
Given Rockstar's confirmation of two playable protagonists (Jason and Lucia) in GTA VI (Rockstar Games, 2023), additional achievements tied to protagonist-specific choices are anticipated, akin to GTA V's character-switching achievements such as "Three Man Army" (TrueAchievements, 2025b). Expect at least 2-3 achievements tied to the unique abilities or storyline branches of each character.
Both GTA V and RDR2 include "secret" achievements - those whose names and descriptions are obscured until unlocked - typically protecting major story spoilers and surprise reveals. Examples in prior titles include:
GTA VI is expected to have 8-12 secret achievements, covering:
If GTA Online 2 launches alongside or shortly after GTA VI, expect 15-18 online achievements in the base list, comparable to GTA V's launch online tier. Following Rockstar's live-service trajectory, post-launch DLC achievement packs are highly likely (unlike RDR2). Conservatively, GTA VI may receive 3-5 DLC packs over its first five years, each adding 8-10 achievements worth 200-250 Gamerscore - potentially pushing total lifetime achievements to 80-100, exceeding GTA V's 77.
On PlayStation, RDR2 and GTA V each award a Platinum trophy for unlocking all base-game trophies. The forecast Platinum for GTA VI will require:
The forecast Platinum completion time is 80-150 hours - shorter than RDR2's 200-300 hours due to less hunting/crafting grind but longer than GTA V's base single-player ~40-hour Platinum due to expanded scope.
GTA VI's achievement and trophy structure is expected to closely follow Rockstar's established convention: approximately 50 base achievements / 1,000 Gamerscore on Xbox, mirrored by a 51-trophy PlayStation list culminating in a Platinum. Secret achievements (8-12) will likely shield major story revelations and branching endings tied to the dual-protagonist narrative. Online integration (15-18 achievements at launch) and a strong probability of post-launch DLC achievement packs will extend the lifetime total to between 80 and 100 achievements. Completionists should budget 80-150 hours for the Platinum and prepare for potential missable trophies tied to dialogue or honour-style choice systems.
Rockstar Games (2023) Grand Theft Auto VI Trailer 1. Available at: https://www.rockstargames.com/VI (Accessed: 14 May 2026).
TrueAchievements (2025a) Red Dead Redemption 2 Achievements. Available at: https://www.trueachievements.com/game/Red-Dead-Redemption-2/achievements (Accessed: 14 May 2026).
TrueAchievements (2025b) Grand Theft Auto V Achievements. Available at: https://www.trueachievements.com/game/Grand-Theft-Auto-V/achievements (Accessed: 14 May 2026).
Wikipedia (2025) Red Dead Redemption 2. Available at: https://en.wikipedia.org/wiki/Red_Dead_Redemption_2 (Accessed: 14 May 2026).