Water Simulation in GTA VI

Water Simulation in GTA VI

Executive Summary

Water simulation has progressively become one of Rockstar Games' marquee technical showcases, evolving from the largely cosmetic ocean of Grand Theft Auto V (2013) to the highly physicalised lakes, rivers, and swamps of Red Dead Redemption 2 (2018) (Rockstar Games, 2018). With Grand Theft Auto VI set within the fictional state of Leonida โ€” a parodic recreation of Florida that prominently features Vice City (Miami), Grassrivers (the Everglades), and the Leonida Keys (the Florida Keys) โ€” water is expected to form a structurally central, rather than peripheral, element of the simulation (Wikipedia, 2026; Collins and Richardson, 2025). The May 2025 second trailer confirmed extensive coverage of oceans, beaches, canals, swamps, and bayous, all rendered on PlayStation 5 hardware (Rockstar Games, 2025). This report synthesises three sources to characterise the state of the art and project the likely water systems in GTA VI.

1. Background: GTA V Water Simulation

Grand Theft Auto V shipped with a Gerstner-wave based ocean and pre-baked reflection probes typical of seventh-generation console rendering. Although the Pacific Ocean surrounding Los Santos was visually convincing for its era, physical interaction was limited: vehicles, characters, and props interacted with water at a surface plane with simplified buoyancy, no genuine displacement, and screen-space reflections that broke down near shore (Wikipedia, 2026). Underwater rendering relied on a uniform fog volume and decoupled caustic decals, and Rockstar later enhanced these in the PS4/Xbox One re-release in 2014 and the PS5/Xbox Series version in 2022, adding ray-traced reflections, improved sub-surface scattering on the surface, and higher-resolution caustics (Wikipedia, 2026).

2. RDR2 Water and Reflection Pipeline

Red Dead Redemption 2 significantly advanced the RAGE (Rockstar Advanced Game Engine) water system. The Lemoyne region โ€” explicitly modelled on the Louisiana Deep South with bayous and plantations โ€” required convincing swamp water, including murky albedo, refraction, vegetation-occluded reflections, alligator displacement, and dynamic foam (Rockstar Games, 2018; Wikipedia, 2025). Rivers in New Hanover demonstrated flow-mapped currents that influenced horse traversal and the player character's stamina; Arthur Morgan can swim, while John Marston explicitly cannot, a deliberate gameplay-narrative constraint (Wikipedia, 2025). Reflections combined cube-map probes, planar reflections on calm pools, and screen-space reflections (SSR), producing the lake mirror effects that have become reference material for water rendering tutorials. The PC release in November 2019 added higher-quality reflection MSAA and additional water tessellation (Wikipedia, 2025).

3. Expected GTA VI Water Systems

Given Leonida's Florida geography, GTA VI faces water simulation requirements unprecedented in the series. Three biomes dominate:

  • Open ocean and beach surf (Vice City coastline, Leonida Keys). The second trailer depicts breaking waves, beach foam, and personal watercraft, suggesting layered wave spectra (likely a hybrid Gerstner + FFT model) combined with dynamic shoreline foam masks (Collins and Richardson, 2025; Rockstar Games, 2025).
  • Swamp/wetland water (Grassrivers/Everglades). Trailer footage shows airboats traversing sawgrass marsh with visible wake trails, floating vegetation, alligators, and tannic dark water โ€” a clear evolution of RDR2's Lemoyne pipeline, scaled to a denser ecosystem (Collins and Richardson, 2025).
  • Urban canals and pools (Vice City). Rain pooling, gutter runoff, and pool simulation appear consistent with the upgraded RAGE wetness/puddle systems demonstrated in trailer 2 (Rockstar Games, 2025).

Hurricane and storm-surge weather is strongly implied by the Florida setting and by tonal cues in the trailer, suggesting Rockstar may implement dynamic sea-state changes and flooded streets โ€” a feature unprecedented in series history (Wikipedia, 2026). Ninth-generation hardware permits hardware ray-traced reflections on water, GPU-driven wave compute, and per-droplet rain interaction, all of which are visible in the released footage (Rockstar Games, 2025).

4. Implications

Water will likely function as gameplay surface, not merely set dressing: boating, jet-skis, swimming, fishing, and stealth approaches across swamps are heavily implied by the marketing materials and the Florida setting (Collins and Richardson, 2025). This represents a maturation of the systems first prototyped in RDR2 and a substantial leap beyond GTA V.

References (Harvard)

Collins, R. and Richardson, T. (2025) What have we learned from Grand Theft Auto 6's second trailer? BBC News, 6 May. Available at: https://www.bbc.com/news/articles/c4g2grmrx4po (Accessed: 14 May 2026).

Rockstar Games (2018) Red Dead Redemption 2. New York: Rockstar Games.

Rockstar Games (2025) Grand Theft Auto VI โ€“ Trailer 2. New York: Rockstar Games, 6 May.

Wikipedia (2025) Red Dead Redemption 2. Available at: https://en.wikipedia.org/wiki/Red_Dead_Redemption_2 (Accessed: 14 May 2026).

Wikipedia (2026) Grand Theft Auto VI. Available at: https://en.wikipedia.org/wiki/Grand_Theft_Auto_VI (Accessed: 14 May 2026).