Microsoft

Microsoft

Cross-cutting topic dossier โ€” every report in the compendium that touches this subject.

Reports covering this topic: 25

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Part 2 โ€” Development

Part 3 โ€” Marketing

Part 4 โ€” Technical

  • 0305 Render Path Xbox Series X โ€” Xbox Series X render path uses DirectX 12 Ultimate, mesh shaders and Velocity Architecture for GTA VI.
  • 0306 Render Path Xbox Series S โ€” Xbox Series S render path compromises for lower memory and GPU budget while maintaining GTA VI parity.
  • 0312 DirectX 12 Ultimate โ€” DirectX 12 Ultimate feature set including ray tracing, mesh shaders and sampler feedback supports GTA VI on Xbox/PC.
  • 0314 Sampler Feedback Streaming โ€” Sampler Feedback Streaming optimises texture residency from Xbox SSD for GTA VI's high-resolution asset budget.
  • 0315 DirectStorage Xbox โ€” DirectStorage API enables fast asset streaming from NVMe SSD bypassing CPU bottlenecks for GTA VI Xbox.
  • 0342 Xbox Microsoft Integration โ€” Xbox Live and Microsoft account integration provide achievements, sign-in and party chat for GTA VI on Series consoles.
  • 0380 Cross-Buy Speculation for GTA VI โ€” Cross-buy and Smart Delivery speculation considers single-licence entitlement across platforms and generations.

Part 9 โ€” Reception

Part 10 โ€” Miscellaneous

Part 19 โ€” Market & Business


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