A bird's-eye view of how the 19 sections, navigation aids, and 1,262 reports connect.
graph TD
R[index.html<br/>Introduction]
F[FAQ.html<br/>Where do I find X?]
S[SUMMARY.html<br/>Full Table of Contents]
G[GLOSSARY.html<br/>30+ key terms]
SM[Sitemap<br/>this page]
R --> F
R --> S
R --> G
F --> NAV[navigation/]
NAV --> T[topics/<br/>Cross-cutting dossiers]
NAV --> TG[tags/<br/>Tag pages]
NAV --> P[paths/<br/>Reading tours]
NAV --> IDX[INDEX.html<br/>A-Z]
S --> P1[Part 1-10<br/>Core books<br/>1010 reports]
S --> P2[Part 11-16<br/>Expansion books<br/>192 reports]
S --> P3[Part 17<br/>Speculation<br/>16 reports]
S --> P4[Part 18<br/>Source-code leaks<br/>24 reports]
S --> P5[Part 19<br/>Market & business<br/>28 reports]
graph LR
CORE[01 Core] --> CHAR[05 Characters]
CORE --> LOC[06 Locations]
CORE --> GAME[07 Gameplay]
CHAR --> MISS[14 Missions]
LOC --> MISS
GAME --> VEH[11 Vehicles]
GAME --> WEP[12 Weapons]
GAME --> ONLINE[08 Online]
LOC --> RADIO[13 Radio & Music]
DEV[02 Development] --> TECH[04 Technical]
DEV --> LEAK[18 Source-Code Leaks]
DEV --> MKT[03 Marketing]
MKT --> RECEP[09 Reception]
LEAK --> BIZ[19 Market & Business]
RECEP --> BIZ
GAME --> INGAME[15 In-Game Economy]
INGAME -. distinct from .-> BIZ
CORE --> LEGACY[16 Legacy & Series]
LEGACY --> MISC[10 Miscellaneous]
MISC --> SPEC[17 Speculation]
CORE --> SPEC
This matrix shows where reports from one section commonly reference reports in another. Read it as: "if you're reading section ROW, you may want to follow up in section COLUMN".
| 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 01 Core | - | โ | โ | โ | โ | โ | โ | โ | โ | โ | โ | โ | โ | โ | โ | โ | โ | โ | โ |
| 02 Development | โ | - | โ | โ | โ | โ | โ | โ | |||||||||||
| 03 Marketing | โ | โ | - | โ | โ | โ | โ | โ | โ | โ | |||||||||
| 04 Technical | โ | โ | - | โ | โ | โ | โ | โ | |||||||||||
| 05 Characters | โ | โ | - | โ | โ | โ | โ | โ | โ | โ | โ | โ | |||||||
| 06 Locations | โ | โ | โ | - | โ | โ | โ | โ | โ | โ | โ | ||||||||
| 07 Gameplay | โ | โ | โ | โ | - | โ | โ | โ | โ | โ | |||||||||
| 08 Online | โ | โ | โ | - | โ | โ | โ | โ | โ | โ | โ | ||||||||
| 09 Reception | โ | โ | โ | โ | - | โ | โ | โ | โ | โ | |||||||||
| 10 Misc | โ | โ | โ | - | โ | โ | โ | ||||||||||||
| 11 Vehicles | โ | โ | โ | โ | โ | โ | - | โ | |||||||||||
| 12 Weapons | โ | โ | โ | โ | โ | - | โ | ||||||||||||
| 13 Radio | โ | โ | โ | โ | โ | - | |||||||||||||
| 14 Missions | โ | โ | โ | โ | โ | - | โ | โ | |||||||||||
| 15 In-game Econ | โ | โ | โ | โ | โ | - | โ | ||||||||||||
| 16 Legacy | โ | โ | โ | โ | โ | โ | โ | โ | โ | - | |||||||||
| 17 Speculation | โ | โ | โ | โ | โ | โ | โ | - | โ | ||||||||||
| 18 Leaks | โ | โ | โ | โ | โ | โ | โ | - | โ | ||||||||||
| 19 Market & Biz | โ | โ | โ | โ | โ | โ | - |
Dense rows (e.g. 01 Core) are good entry points. Sparse rows (e.g. 13 Radio) are leaf topics โ narrow and self-contained.
graph TD
ROOT[Repo root]
ROOT --> index[index.html]
ROOT --> FAQ[FAQ.html]
ROOT --> SUM[SUMMARY.html]
ROOT --> GLOS[GLOSSARY.html]
ROOT --> NAVDIR[navigation/]
ROOT --> REPDIR[reports/]
NAVDIR --> NSITE[SITEMAP.html]
NAVDIR --> NIDX[INDEX.html A-Z]
NAVDIR --> NTAGS[tags/index.html]
NAVDIR --> NTOPICS[topics/index.html]
NAVDIR --> NPATHS[paths/index.html]
NAVDIR --> NMAN[manifests/<br/>raw classifier output]
NTAGS --> TAG1[tag-character.html]
NTAGS --> TAG2[tag-location.html]
NTAGS --> TAG3[tag-development.html]
NTAGS --> TAGN[... etc]
NTOPICS --> TOP1[lucia_caminos.html]
NTOPICS --> TOP2[jason_duval.html]
NTOPICS --> TOP3[vice_city.html]
NTOPICS --> TOPN[... etc]
NPATHS --> PATH1[01_story_first.html]
NPATHS --> PATH2[02_business_analyst.html]
NPATHS --> PATH3[03_leak_investigator.html]
NPATHS --> PATHN[... etc]
REPDIR --> SEC1[01_core/]
REPDIR --> SEC2[02_development/]
REPDIR --> SECN[... 19 sections]
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